We embedded 1360 mindpalace images through Qwen3-VL-Embedding-8B into 4096-dimensional space, projected via UMAP to 2D, and built a real-time GPU viewer (wgpu, instanced rendering, LOD texture streaming). The spatial layout works. Now we need the interstitial terrain — what lives between the tiles.
This collection is a design reference for that terrain. It spans:
The atlas tiles float in void. Between them: nothing. But what if the space between tiles was terrain? Voronoi cells from tile positions, colored by embedding similarity, textured with atmospheric perspective gradients.
These Yoshida woodblocks are the reference. Look at how they handle depth through color temperature — warm foreground, cool atmospheric distance. The Grand Canyon's layered mesas. Monument Valley's horizon gradient. This is what the interstitial space should feel like: landscape that emerges from the statistics of nearby tiles.
This collection exists so that Gemini Deep Think can see the full visual vocabulary and contribute to the interstitial interface design. Specific open questions: